
Lars Intarestum
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Posted - 2006.12.28 14:49:00 -
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Ship Class - Minimal SP - Recomended SP
In response to the one poster about the morons, you've got a bit of a point. Soo, let's rework this thing to make it appropriate. I'm not gonna bother noting that you should have the skills to FLY the ship you're aiming for. Also, this assumes the "Classic" path. You can easily stick to an Interceptor and never fly anything bigger than it.
Frigate While you're in a basic frigate, your first stop should be getting your basic learning skills up and picking a weapon and defense to stick with. Since Caldari is pretty well known, lets go with it. If you're gonna do missiles and shields, you should get your missile skills into the level 2-3 range, get enough shield skills to use some resists and enough ship command skills to fly a good fighter (Kestral or Merlin are good choicse). An afterburner can certainly help as well.
Destroyer By now you should have some decent skills but are probably having trouble with Cap/Grid/CPU. Getting some Electronics, Engineering and Energy skills would probably do you well. Also make sure you've got your small turret/missile skills up to a point where you can swap to bigger weapons into your new cruiser...
Cruiser It gets more fun here. Your offense skills should be shaping up. No need for specialization yet but things like Sharp Shooter or Missile Barrage should be up in the 4s generally. They help across the board. You should start looking into shaping up your tank as well at this point. There's a couple of good tanking guides about so take a look. You should also start looking into the Midslot Junk that is common. Webbers, Warp Disruptors, etc. Pick a few that you think would help (Webbers are excellent if you're going with Med Rails/Arts/Lasers) and get some skills into them. Also, your fitting skills should be 4s by this point.
Battle Cruiser Here we start getting more into specialization. Don't neccessarily need T2 at this point, but I won't discourage it. However, you don't need EVERYTHING T2. However, here's where you'll really be practicing for those big tanks, big guns and lots of different stuff. You should probably branch out to include Drones at this point. A BS can really find Drones useful for those fast frigates. Webbers, Warp Disruptors, ECM, ECCM, fitting skills, etc. should all be there though we don't need T2 at this point.
Battleship Its big, its powerful and it makes your E-Peen HUUGE. At this point you should easily be using the best T1s. From here, it's picking a specialty and working towards it. The traditional fleet ship, the command ship, going back into a HAC, or whatever. You should be working towards T2 weapons/defenses/fittings getting the best ship and what not. At this point, the wealth of strategic choices opens up to you more. The world of T2 is at your finger tips.
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